Equus Empire
Management · SimulationA riding centre, then a stud farm, then a stadium — and a string of horses that never lets you rest.
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The only one of the three where your assets eat every day.
A padel court gets cleaned. A green gets mown. A horse needs a box, hay, a farrier and rest — whether anyone rides it or not.
That is what sets Equus Empire apart, and it changes the whole management. Your horses cost you every day and only earn when they work. Too few, and lessons are turned away for want of mounts. Too many, and you are feeding boarders grazing in the field.
Around that balance an estate takes shape: outdoor arenas, an indoor school for winter, a show arena for competitions. You hire instructors and grooms, you open liveries, you stage show jumping and dressage. Then you do it thirty-three times over, from the small country centre to the equestrian stadium.
The game






Equus Empire
Three riding surfaces
Outdoor arena, indoor school, show arena. Rain and nightfall decide what stays open.
A living string
Box, hay, care, rest. Every horse costs you daily and only earns when ridden.
Lessons to fill
An hour at a time, riders booking ahead. No free arena, and the demand is lost.
Stables and trades
American barns, hay loft, tack room, lunging ring, farriery, veterinary clinic. Instructors and grooms to train.
Competitions
Show jumping and dressage, with live standings. Guest riders fill the stands.
33 estates
From Leisure to Elite, from the country centre to the stadium.